Goliaths are mountain-dwelling nomads who see life as a grand competition. Their scattered bands have never been major players in the politics of the lowland world, but they have wandered the moun-tain ranges of the world since the primordials first shaped the peaks and valleys. Tall and massive, goliaths revere the primal power of nature and use it to enhance their own strength.

*+2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence: Goliaths are massively muscled, but their bulk sometimes gets in the way when they’re trying to be nimble.

*Medium: Goliaths are Medium creatures and have no special bonuses or penalties due to their size.

*Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths receive a +2 racial bonus Acrobatics and Climb checks.

*Acclimated: Goliaths are automatically acclimated to life at high altitudes. Unlike other denizens of the mountains, goliaths don’t lose their acclimation to high altitude even if they spend months or years at lower elevations.

*Mountaineer: A Goliath has a +4 racial bonus to climb and survival checks, thanks to their mountain heritage.

*Big Grip: Goliaths can wield weapons intended for Large creatures without a -2 penalty.

*Weapon Familiarity: Goliaths’ superior bulk helps them wield heavier than normal weapons. Goliaths treat exotic weapons which can be wielded in two hands as martial weapons by Medium creatures, such as bastard swords and dwarven waraxes, as martial weapons.

*Darvkision: Goliaths can see in the dark up to 60 feet.

*Languages: Goliaths begin play speaking Common and Gol-Kaa. Goliaths with high intelligence scores can choose from the following: Dwarven, Giant, Gnoll, Terran.


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