Hesperia Universalis - Kingmaker
Deep in the recesses of memory, devas recall what they once were: immortal servitors of the gods of good, spirits who chose to bind themselves to the world in mortal f lesh. For millennia, their souls have been reborn to wage an endless war against the forces of darkness. Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: A deva whose soul becomes corrupted risks being reborn as a rakshasa.
In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender.
When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don’t fidget or twitch, and their eyes move only when they are actively examining something.
Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.
Devas are refined and polite. They follow the highest moral standards, but they are not afraid of violence. They believe that the pursuit of good is an eternal war with the forces of evil, mbodied in rakshasas, demons, devils, and the evil gods and their servant angels. Devas wage that war in their hearts as well, constantly vigilant lest evil take root and corrupt their souls, transforming them into the creatures they most despise.
- +2 Intelligence, +2 Wisdom, -2 Constitution: Deva are insightful.
- Medium Size
- Senses: Normal.
- Skilled: Deva have a +2 racial bonus on Knowledge (History) and Knowledge (Religion) checks.
- Spell-Like Ability: Memory of a Thousand Lifetimes
Once per day, as a free action, an Aasimar may add 1d6 to an attack roll, saving throw, skill check, or ability check. This may be declared after the roll.
Languages: Aasimars begin play speaking Common and any two others (these languages are likely to be remembrances of previous lives). Deva with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Abyssal.