The Bastati are a desert people from the Burning Lands of Osirion, forged by the Ruby Kingdom’s patron gods. They are seen as graceful and mystical, but also short-tempered and with an even shorter attention span. Tribes of Bastati can be disparate, resembling different creatures entirely depending on the whims of the gods that had created them. They roam the deserts nomadically, their traditions of desert discipline alien to many outsiders. Many leave their desert tribes seeking adventure or acting as emissaries, though some leave for no other reason than to profit themselves.

Physical Description

Bastati are a race specifically forged by the gods of Osirion. Each tribes often resembles a humanoid version of the god that forged them; the most common tribes to see descend from Khemet, the Ruby Prince, and Ioun, with the appearance of the Bastati tribes in question appearing to be humanoid jackals and felines, respectively. Basti eyes are usually dark, but occasionally shine blue. Basti fur is almost always shades of brown to blend in with the desert sand they call home, but black is not unheard of. Bastati heighs range from anywhere between 4 and 6 feet tall, with males significantly larger and more muscular than the females.


Bastati are generally cordial with other tribes, and try to be amicable with non-Bastati. However, they are seen as nothing short of an exotic treasure outside Osirion.


Bastati generally dwell in the southern and western deserts of Osirion, but they are not uncommong throughout the rest of the Shamar River Valley. However, they generally congregate amongst themselves when not in their desert settlements.

Type: Humanoid
*+2 Dex, +2 Cha, -2 Con

  • Medium Size. As Medium creature, Basti gain no benefit of penalty to their attacks or armor class.
  • Base Land Speed: 35 ft. Bastati are trained to be very quick.
  • Low Light Vision.
  • +2 Racial Bonus to Stealth. This increases to +4 in desert or sandy environments.
  • +2 Racial Bonus to Initiative checks. Bastati are edgy, even dodgy at times, and are easy to startle into action. This is lost when the Bastati is caught flat-footed.
    *Bastati possess natural, retractable claws, giving them a claw attack that deals 1d6 points of damage. This counts as an unarmed attack for Bastati monks.
    *Basti suffer a -2 penalty to Will saves against mind-influencing spells and effects; Bastati have a reputation for seduction and being easily seduced.
    *Bastati normally eschew artificial weapons and armor in favor of natural weapons and martial prowess. In part this is because their fur makes even the lightest armor uncomfortable, adding an additional +5% arcane spell failure and +2 skill check penalty to any armor.
    *Racial Skills: Survival (Wis)
    Automatic Languages: Ignan, Common. Bonus Languages: Draconic, Gnoll, Goblin,
    Favored class: Cleric or Ranger


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