Hesperia Universalis - Kingmaker

Humble Work

We’ve passed the halfway mark. More than halfway, even, since most of the other adventures are only about 3 weeks long apiece. (Or by god I’ll make them 3 weeks long. :B )

Act 1, “Stolen Land” ended with the players establishing their kingdom.
Act 2, “Rivers Run Red,” had the players introduced to the finer points of running a kingdom.
Act 3, “The Varnhold Vanishing,” had the court adventuring once again to uncover the mysteries surrounding Varnhold’s disappearance.

And now, Act 4, “Blood for Blood,” will send the players across The Stolen Lands once again, and a new area of the world map, the Hooktongue Slough, will be unlocked.

There are threats both internal and external; other nations greedily eye your kingdom. To the West, Pitax expands; to the south, the abysmocracy of Oster grows weak and needs conquest. To the North, Brevoy must sever all ties with its former client state; and finally, to the East, horrors of the Dark Tapestry grow in Irrisen and Sylvania.

It’s all in a decade’s work for a party of adventurers and kings!

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Map and Terrain

Here, have a map of the Stolen Lands.

Question: “Hey, this doesn’t fit on the Baltic Sea at all!”

Answer: Well obviously the cartographers in Hesperia simply haven’t made perfect maps yet. They don’t have the tools we do or the math to make such maps perfectly accurate. So there. Port Ice still corresponds to Gdansk in Poland, New Stetven still corresponds to Warszawa. Skywatch doesn’t really exist in the real world because we didn’t invent magical observatories that suddenly close their doors to all outsiders without any answer.

The map is fairly simplistic , but it gets the point across. Brevoy (Poland-Lithuania) is fairly large and extends in all directions for a good while. It encompassed Belarus, Poland, Ukraine, Lithuania, and Latvia.

To the south, Osterreich (real-world Austria and the Hapsburg Empire) encompasses The River Kingdoms and the League of Iron (corresponding to the real-world Holy Roman Empire states) that make up much of Hesperia. The wilderness of eastern Hesperia – also called Muldavok – is home to more barbarian tribes and moreso wilderness, with many small lawless kingdoms and territories making up the land.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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